![]() I personally name my assets SM_”name of object” to keep things organized inside UE4. ![]() I learned that it is very important to be organized in these projects. I then rename every asset so that I don’t get lost when I export everything to Unreal. Like many archviz people, I have a library of archmodels. ![]() I usually build the walls with 3DS Max, import some models if needed (Plants, Chairs etc.). ![]()
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